Add display.py
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121
display.py
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121
display.py
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import enum
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class Font(enum.Enum):
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F61 = (0x61, 5)
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F62 = (0x62, 5)
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F63 = (0x63, 5)
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F64 = (0x64, 5)
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F65 = (0x65, 5)
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F66 = (0x66, 5)
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F67 = (0x67, 5)
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F68 = (0x68, 5)
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F69 = (0x69, 5)
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F70 = (0x70, 5)
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F71 = (0x71, 5)
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F72 = (0x72, 5)
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F73 = (0x73, 5)
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F74 = (0x74, 5)
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F75 = (0x75, 5)
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F76 = (0x76, 5)
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SMALL_F = (0x64, 5)
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BITMAP = (0x77, 5)
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# F<HEIGHT>_<Fat>/<Thin>
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F13_F = (0x61, 13) # on 0x70 too
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F9_F = (0x62, 9)
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F19_F = (0x63, 19)
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F7_F = (0x64, 7)
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F7 = (0x65, 7)
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F6 = (0x66, 7)
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SYMBOL = (0x67, 16)
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F16_T = (0x68, 16)
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F13_T = (0x69, 13)
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#F13_F = (0x70, 13)
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F15_T = (0x71, 15)
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F5 =(0x72, 5)
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F13_TT = (0x73, 13)
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# 74: Only one character... and only A seems to work
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F13 = (0x75, 13) # same as F13_T but wider...
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def __init__(self, cmd, height):
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self.cmd = cmd
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self.height = height
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class DisplayBuffer:
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""" Acts as a buffer for creating commands to send to the display """
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def __init__(self, address: int, width: int, height:int):
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self.address = address
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self.width = width
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self.height = height
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# create initial frame buffer
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self.reset_buffer()
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def reset_buffer(self):
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self.buffer = bytearray()
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# add display header: 0xff (start), address, 0xA2 (always 0xA2)
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self.buffer.extend([0xff, self.address, 0xA2])
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# set display size
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self.buffer.extend([0xd0, self.width]) # width
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self.buffer.extend([0xd1, self.height]) # height
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def put_text(self, text:str, x: int = 0, y: int = 0, font: Font = Font.SMALL_F):
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# set position (TODO: make the position aware of the font size, y-coordinate seems a bit fishy xD )
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self.buffer.extend([0xd2, x]) # x coordinate
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self.buffer.extend([0xd3, y]) # y coordinate
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# select font
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self.buffer.extend([0xd4, font.cmd])
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# write characters
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# self.buffer.extend([ord(c) for c in text])
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self.buffer.extend([c for c in text])
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def put_bitmap(self, bitmap: bytearray, x: int = 0, y: int = 0):
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# set position
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self.buffer.extend([0xd2, x]) # x coordinate
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self.buffer.extend([0xd3, y]) # y coordinate
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# select bitmap font
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self.buffer.extend([0xd4, Font.BITMAP.cmd])
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# TODO: write real bitmap data here (somehow xD)
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self.buffer.extend(bitmap)
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def finalize_buffer(self) -> bytearray:
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""" completes the this frame and returns the bytes to be written to the display """
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# add checksum
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self._add_checksum(self.buffer)
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# add stop command
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self.buffer.append(0xff)
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# reset the buffer and return the old one
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buffer = self.buffer
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self.reset_buffer()
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return buffer
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@staticmethod
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def _add_checksum(data: bytearray):
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""" appends a checksum to the specified data """
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# sum all bytes except the first and take the lower 8 bits
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csum = sum(data[1:]) & 0xff
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# append checksum to data
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if csum == 0xfe:
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data.extend([0xfe, 0x00])
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elif csum == 0xff:
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data.extend([0xfe, 0x01])
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else:
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data.append(csum)
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